![]() When you move to a new space, characters relay events through sarcastic, irreverent dialogue that unfortunately loses its sharpness and shifts into boring cheese later on.īraveland’s art never stops being fun to look at. The maps you travel upon are laid out like a board game, with each space holding a new event, daisy-chained to the last. This is because certain perks will block off others, and your decisions are permanent, which makes your agency as a player heavier. Said perks are bought with points you receive after leveling up, and present genuinely tricky choices. Money gained from fights isn’t as important of a resource, though, and is sadly a non-issue compared to gaining experience and managing your well-balanced items, squad members, and perks. Be aware that the enemies have abilities too, even if it’s a bit irritatingly obscure what their powers do -most of the time. So there’s this neat sort of resource management in fights, that adds a bit of depth. Each crew mate has their own special ability as well, like the chef’s life-restoring food or the cabin-boy’s blinding musket shot, all of which also need to recharge. Here’s the thing, though all the while you’re counting the turns until you can use one of your captain’s abilities that consume “courage points,” obtained through actions taken by your crew. So, you hit them, they counter, they hit you, you counter, and so on. The difficulty curve is smooth, remaining equally challenging the entire length of the game. You gradually become stronger, amassing items and new abilities, but also meet stronger foes, which is to be expected. Cabin Boys can inflict ranged damage, but can’t shoot when cornered and have low HP to boot). When fighting, you must contend with the various weaknesses of your crew, in addition to their strengths (e.g. Using each crew member’s unique abilities, you carefully approach fights by positioning yourself and taking out enemies as you see fit. You control a pirate crew exploring various islands and fighting landlubbers in hexagonal, top-down arenas. ![]() Whether you like Tortuga Team’s Braveland Pirate or not, it will suck you in and hold you in place like an exposed pool drain, as all good Android strategy games should. Why, you may ask, do I have so many hours in Flash mini-golf? Simply put: Some games are good because they are easy to play for unethical amounts of time. There are games out there that tell embarrassing stories about all of us.
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